Qt5 + Distance Field Effects

Yoann Lopes blogged recently about Text Rendering in the QML Scene Graph using distance field alpha testing. This technique brings smoothly scalable fonts with fast OpenGL rendering to Qt5. Distance field is of course not limited for just fonts (although they are the most usual use-case), same technique can be used also with suitable images

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5-in-a-row

We released today a game called 5-in-a-row. It’s implemented with Qt Quick / QML and designed for 2 players playing next to each other: Want it? Package for N900 as well as source codes are available from here ! 2010-10-24 17:01 UTC with score 0

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